DF2014:The Non-Dwarf's Guide to Rock (2024)

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Wondering what that new kind of rock your dwarves just struck is good for? Possibly nothing, but when you're just getting started it can be tough to tell the trash from the treasure. The following table summarizes the types of stone and ore found in Dwarf Fortress; gems are covered in their own article.

The Uses column lists any special uses or properties of this particular stone type; if no uses are listed, you can always use the stone for general construction and crafting. Note that many "low-value" materials are still very useful in a fortress. "Colors" are useful for color coding or creative aesthetic uses.

For more detailed and expanded information, see the Stone, Ore, , , and Smelting pages, or the article on any particular stone, metal or ore.

During the game, you can press z and then navigate to "stone". The list there covers all types of rocks and ores, and tells you what rocks can be smelted into.

Table of Rocks[edit]

(Some materials are worth an additional comment; these are numbered, with footnotes below the table.)

NameTypeUsesAppearance*
Adamantine, rawore, special1, spoilerryBecomes Adamantine1 (spoilers!), by far the most valuable substance£ *
AlabasterstoneLow-value stone; used for making plaster^
Aluminum, nativeore, high-valueSmelt into Aluminum, a high-value decorative metal^ *
AlunitestoneLow-value magma-safe stone`
Andesitelayer stoneLow-value stone
AnhydritestoneLow-value magma-safe stonev
Basaltlayer stoneLow-value magma-safe stone#
BauxitestoneLow-value magma-safe stone; only source of some high-value gems+
Bismuthiniteore, rareSmelt into bismuth, ingredient of bismuth bronze% *
Bituminous coalstoneSmelt into Fuel, flammable
BoraxstoneLow-value stone`
BrimstonestoneLow-value stone%
CalcitestoneFlux, mid-value magma-safe stone"
Cassiteriteore, uncommonSmelt into Tin, a low-value metal; ingredient of Bronzes; magma-safe£ *
Chalklayer stoneFlux, mid-value stone
Chertlayer stoneLow-value magma-safe stone=
ChromitestoneLow-value magma-safe stone=
CinnabarstoneLow-value stone£ *
Claystonelayer stoneLow-value stone,
CobaltitestoneLow-value stone£ *
Conglomeratelayer stoneLow-value stone
Copper, nativeore, low-valueSmelt into useful Copper; ingredient of Bronzes£ *
CryolitestoneLow-value stone-
Dacitelayer stoneLow-value stone.
Dioritelayer stoneLow-value stone
Dolomitelayer stoneFlux, mid-value magma-safe stone`
Gabbrolayer stoneLow-value magma-safe stone; only source of some ores & gems
GalenaoreSmelt into Lead, a low-value metal, with a 50% chance2 for Silver; magma-safe£ *
Garnieriteore, uncommonSmelt into Nickel, a low-value magma-safe metal£ *
Gneisslayer stoneLow-value stone=
Gold, nativeoreSmelt into Gold, a high-value metal£ *
Granitelayer stoneLow-value stone; only source of some ores; relatively rich in content
GraphitestoneLow-value stone, flammableo
GypsumstoneLow-value stone; used for making plaster#
HematiteoreSmelt into Iron, a mid-value metal; ingredient for Steel; magma-safe£ *
Horn silveroreSmelt into Silver, a mid-value metal£ *
HornblendestoneLow-value stone"
IlmenitestoneLow-value magma-safe stone.
Ice3stone/water3Frozen Water
JetstoneLow-value stone
KaolinitestoneLow-value magma-safe stone; used for making porcelain=
KimberlitestoneLow-value stone; only source of diamonds%
LignitestoneSmelt into Fuel, flammable*
Limestonelayer stoneFlux, mid-value stone
Limoniteore, high-valueSmelt into Iron, a mid-value metal; ingredient for Steel£ *
Magnetiteore, high-valueSmelt into Iron, a mid-value metal; ingredient for Steel; magma-safe~ *
Malachiteore, low-valueSmelt into useful Copper; ingredient of Bronzes£ *
Marblelayer stoneFlux, mid-value stone
MarcasitestoneLow-value stone%
MicastoneLow-value magma-safe stonev
MicroclinestoneLow-value stone%
Mudstonelayer stoneLow-value stone
Obsidianlayer stoneHigh-value magma-safe stone;Sharpenable hard rock (used to create stone short swords);
signifies nearby magma if not a layer
OlivinestoneLow-value magma-safe stone; may contain Platinum%
OrpimentstoneLow-value stone-
OrthoclasestoneLow-value magma-safe stone%
PericlasestoneLow-value magma-safe stone,
Petrified woodstoneLow-value magma-safe stone%
Phyllitelayer stoneLow-value stone-
PitchblendestoneLow-value magma-safe stone*
Platinum, nativeore, high-valueSmelt into Platinum, a highest-value decorative metal£ *
PuddingstonestoneLow-value stoneΘ
PyrolusitestoneLow-value stone%
Quartzitelayer stoneLow-value magma-safe stone-
RealgarstoneLow-value stone%
Rhyolitelayer stoneLow-value stone,
Rock saltlayer stoneLow-value stone#
RutilestoneLow-value magma-safe stone`
SaltpeterstoneLow-value stonex
Sandstonelayer stoneLow-value magma-safe stone#
SatinsparstoneLow-value stone; used for making plaster-
Schistlayer stoneLow-value stone`
SelenitestoneLow-value stone; used for making plaster;
SerpentinestoneLow-value stone
Shalelayer stoneLow-value stone.
Siltstonelayer stoneLow-value stone%
Silver, nativeoreSmelt into Silver, a mid-value metal£ *
Sladestone, specialNot workable by dwarves *
Slatelayer stoneLow-value stone%
Sphaleriteore, uncommonSmelt into Zinc, a low-value metal; ingredient for Brass£ *
StibnitestoneLow-value stone%
SylvitestoneLow-value stone=
TalcstoneLow-value magma-safe stone|
Tetrahedriteore, low-valueSmelt into useful Copper; ingredient of Bronzes;
has a 20% additional chance2 of Silver; smelt into Billon
£ *
(* Each stone is one of 16 colors in the game. Different un-mined stone of the same color have a different symbol to distinguish between them. Once mined, the individual stones themselves can sometimes look identical if the color is the same. Use k to look at items or the terrain for specific information.)

Notes:

  1. Adamantine is not exactly like other metals, although it works almost the same. It has a value multiplier of x300 (yes, three hundred). See (spoilers!) adamantine for a full discussion of this unusual and wondrous material.
  2. % chance for additional metals: when Galena and Tetrahedrite are smelted, they produce (respectively) four lead or copper bars, 100% of the time. They also produce 0-4 additional bars of the second metal, with the percent chance to produce each additional bar listed above.
  3. Ice has some very unusual properties in Dwarf Fortress, and can be disastrous if misused. See the article on ice for a more complete discussion.

The Value of Rocks & Metals[edit]

You won't find the terms "low-value" or "highest-value" used in the game, but they're handy here for rough comparison. "Values" are all relative to each other, on a common scale. The "material value" number multiplies any final product that is created with that material by that number. An average generic statue (base value 25) is worth much more than an average generic throne (base value 10), but a throne carved from raw gold nuggets (10 x 30 = 300) will be worth far more than a common-stone statue (25 x 1 = 25). (Note - "quality" also factors into total value of a final product, as do some other considerations, but those are outside the scope of this intro article). Bottom line - when in doubt, go for the more valuable stuff.

Common stones (the vast majority) have a value multiplier of x1, mid-value (all flux stones like marble) are x2, and high-value (obsidian only) is x3. This affects things like stone tables and doors, statues or stonecrafts - anything made from stone. Metal ores have varying values, from 2-40, and can either be treated as stone or smelted into bars of metal.

For metals, low-value (like copper or nickel) is x2. Mid-value (silver or iron) is around x10, high-value (gold, steel) is x30, and highest-value (platinum, aluminum) is x40.

Note that the raw mined ore and the smelted pure metal often have different value multipliers, but not always. Alloys like brass or bronze are often more valuable than the sum of their pure metal ingredients, and have a true spectrum of values between 3-23. (Alloy values are not listed in this article.)

Any metal can be crafted into decorations, furniture, or buildings. Only copper, bronzes, iron, steel, and adamantine can make weapons, armor, and picks, with silver also able to be forged into melee weapons.

(For comparison, all wood has a value of x1, equal to common stone.)


See also:

  • Exploratory mining
DF2014:The Non-Dwarf's Guide to Rock (2024)

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